Monday I talked about what to do if game night came around and you had nothing, and I suggested having some pre-made NPCs on hand to make your life easier. Looking through my GM’s binder (you don’t have one? Oh, they’re brilliant! I’ll tell you all about mine sometime) I noticed my stock of NPCs was looking a bit thin. Since I have a few campaigns coming up I figured this is a s good a time to rebuild my stable, and if you can use them as well, so much the better.
Each NPC has a name, occupation, and either a physical or personality quirk. That should be enough to get you started, and you can flesh them out from there as needed. Either roll percentiles to chose an NPC at random or grab one you like. As far as names go I’ve tried to stay gender neutral while keeping a fantasy feel. The names should also transfer fairly well between races, but feel free to add or modify as you need.
01-02: Nyhab, mourner, cracks knuckles
03-04: Sanoly, deckhand, notices smells others don’t
05-06: Cacagos, gravedigger, suffers from allergies
07-08: Visiang, soapmaker, one-handed
09-10: Rarotec, barker, loves puns and word games
11-12: Dinesini, moneylender, unibrow
13-14: Kofun, pedlar, wants advice about unlikely problems
15-16: Lalela, constable, avoids eye contact
17-18: Loric, vintner, generally filthy
19-20: Mateket, fire eater, easily distracted
21-22: Yemera, interpreter, cross-eyed
23-24: Byset, dowser, blames fae creatures for all his/her problems
25-26: Topan, astrologer, giggles
27-28: Rilet, stablehand, always giving out treats (cookies, bits of apple)
29-30: Kamas, rat catcher, big ears
31-32: Jalys, ostler, disgruntled failed actor
33-34: Berudu, farrier, glass eye
35-36: Lasyro, school teacher, jots down things to remember but can’t read handwriting
37-38: Ralus, skinner, picks teeth nervously
39-40: Masen, sailor, terrified of disease
41-42: Bekobi, composer, hacking cough
43-44: Rasakada, sign maker, prays a lot
45-46: Mosskelo, rent collector, nervous laugh
47-48: Ackate, cooper, tells boring stories about family
49-50: Eldath, lady/lord in waiting, tribal scar on forearm
51-52: Sulek, appraiser, confused by local customs
53-54: Gartasa, locksmith, clubfooted
55-56: Urnia, butcher, sensitive to criticism
57-58: Darhir, haberdasher, very white teeth
59-60: Caild, leatherworker, twitches
61-62: Inaid, prelate, always eating
63-64: Threess, banker, whistles when talking
65-66: Honal, roofer, font of gossip
67-68: Banmor, executioner, lisps
69-70: Draust, herbalist, uses very formal speech (big words, no contractions)
71-72: Voer, animal trainer, different coloured eyes (each different, or odd coloured pair)
73_74: Areck, embalmer, seems surprised and offended at being spoken to
75-76: Ormpero, wheelwright, long hair constantly falling in eyes
77-78: Rilath, soothsayer, uses nicknames/terms of endearment
79-80: Verarde, bailiff, sweats a lot
81-82: Cleny, grocer, makes bets about anything
83-84: Verelda, carpet weaver, covered in tattoos
85-86: Burtat, clerk, overly agreeable
87-88: Rodlera, steward, scratches a lot
89-90: Essib, messenger, know-it-all
91-92: Kelund, painter, enormous sideburns
93-94: Braque, custodian, easily angered
95-96: Foon, innkeeper, covered in pustules
97-98: Zyser, valet, almost violently self-loathing
99-100: Smeden, teamster, winks a lot
And there you go, fifty NPCs to fill out your campaign world. The names were generated using this Fantasy Name Generator; occupations came from a list of fantasy-world jobs on page 97 of the GameMastery Guide; characteristics came mostly out of my brain or from random searches on the internet.
Until next time!
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