Extra Magic for Extra Life

Logo for Extra Life fundraisingDonate $10 through my Extra Life page and I’ll make that $10 work forever.

Let me explain. (If you want to skip my meandering and hear the plan, scroll down to The Plan, below)

I was mulling over copy for my Extra Life tweets and emails and I remembered those tweets that usually go something like, “…if everyone who followed me donated just $1 I could hit my target of [X] today!” And I totally get where that messaging is coming from, even if I don’t think it’s effective. Partially because I don’t think guilting the folks you ask for help works all that well. But mainly because it isn’t an actionable request.

Look at my case with Extra Life. Sure, if there were some way to get each of my Twitter followers to part with $1, I would blow away my (in comparison) paltry goal of $3500 with ease. But there is no way for my followers to donate just a dollar. The lowest donation my EL page will accept is $5 because they need a useful minimum in order to keep costs down. And even if I could accept it, it doesn’t make sense for folks to donate that dollar since it will cost them more than a dollar on their end, either credit card or PayPal fees, to make the donation. The whole process would feel like a waste of time and money.

And let’s be real about my follower count for a second. I’m certain there are about twenty five hundred of my followers, plus or minus a hundred, who follow me for me. They have an idea of who I am, they’re into TTRPGs or something else I post about, and they are there for me as me, as much as they can be without having met me (I’m not counting irl friends in this, of course they know me for the whirling bastard I am and I love them for it). When my tweet blew up and went viral, initially there were then a bunch of folks who followed because they liked what I had to say in that tweet and followed me hoping for more (hopefully I haven’t disappointed them too much). But then the tweet reached critical mass and I started getting followers because other people were following and they didn’t want to miss out so they followed even though they didn’t really know what was going on at that point. I’m already shedding a lot of those followers and I expect that to continue.

So while it might appear that I have twenty thousand plus followers ready to serve my every dark whim, in effect I have probably a quarter of that number who pay any appreciable attention to me, and half of that number invested in some way in what I’m doing.

Muddled in with that thought, I started considering numbers. My goal this year is $3500. I feel good about that, and as of right now I am at $235, or roughly 6.7% of my goal. On my list of incentives I priced my lowest level incentive at $10, which gets the donor a special/magical item, created by me, for whatever game system they wish. I get a few details about what they have in mind, then I create something to fit their game/character. Extra Life gets $10, they get a cool item for their games, everyone is happy.

But only once.

The Plan

Okay, hear me out. What if, in addition to giving the magic item to the donor, I saved all the items I made for a particular year, collected them together in a single volume, and sold that volume with all proceeds going to Extra Life in perpetuity? My reasoning is two-fold. One, donating $10 once gets you a magic item, which is cool, but then also gets you the option to donate again and get access to the (potentially) 350 other items created that year, which I think is cooler. Two, doing this year after year would yield multiple volumes of excellent items, creating what would essentially be a passive donation stream for my Extra Life fundraising. Every quarter I would calculate the amount generated, post it here for transparency, and donate it to Extra Life.

So every December 31 I would gather up all the special/magical items I created, dump them in a PDF and ePub (for accessibility) and make them all pretty, then sell that collection through Itch. Maybe it’s pay what you can, maybe I set it at fair market value with community copies. But folks can then donate and take home a collection of rarities and oddities for their gaming table. I’m putting a hard cap of 350 on this because 350 times 10 is 3500, but also it seems a high but reasonable number of items to create.

So as I said at the top: Donate $10 through my Extra Life page and I’ll make that $10 work forever. Well, a reasonable portion of forever, anyway. Make sure to select the $10 incentive when you do, and follow the contact instructions so we can discuss the item you want. I am reasonably confident there are enough of you out there, maybe even 350, who would be willing to donate $10 if you knew that donation was going to keep on giving and you got something special in the bargain.

This in addition to all the Extra Life shenanigans already planned for this year, of course. As an update to those plans, there will be no public event on July 22, though I will encourage folks to donate that day as a birthday gift to me. Everything else is still in place. I’ve just added this extra little twist to help encourage donations.

Thoughts?

Apotheosis Studios: The Culmination of Unprofessionalism

(Brent here! There are ongoing updates with links to the accounts from other folks coming forward at the end of the article.)

If you are in the TTRPG community on Twitter today, chances are good you have already seen some of the threads talking about the deplorable conduct of Satine Phoenix and Jamison Stone, the co-leads of Apotheosis Studios. I retweeted one of those threads myself. But as more freelancers come forward about their treatment by Jamison and Satine I thought it important to document this information in a slightly more permanent location. Too often these incidents crest a wave on Twitter and are then lost in the swell of the next wave. But I think this is too important a warning to creators in our space, especially new creators who might not be familiar with all the bad actors, to let it be rolled under.

The first I became aware of today’s bad news was this thread by tattoo artist Chad Rowe. In it he talks about his experience dealing with Jamison and Satine, both before and after doing some tattoo work for Jamison. I’m not going to dig too deep into it here. The tattoo world is not my area of expertise and there are folks better suited to discuss it in that context. But read the exchanges and keep Jamison’s responses in mind for later. It establishes a pattern on condescension and gaslighting that is important.

Sadly, today was not the first day I became aware how badly Apotheosis Studios treats their freelancers. Several friends in the TTRPG freelance community told me about their awful treatment at the hands of both Satine and Jamison regarding work done on Sirens: Battle of the Bards and other projects. One friend, Jessica Marcrum, was brave enough to come forward about her treatment as a writer on Sirens, treatment confirmed by another writer on the project, Pat Edwards. That’s where I’ll be focusing my attention in this post.

Some context is important. Sirens: Battle of the Bards was a successfully Kickstarted project which raised just shy of $300,000. If you check out the campaign page it is all very slick and pretty, filled with beautiful art and littered with the dropped names of TTRPG “luminaries”. If you scroll way, way down near the bottom of the page, past the shiny promises of stretch goals and events packed with Satine’s/Jamison’s industry friends, you’ll find the list of folks actually doing the bulk of the work on the project. Okay, no, put a thumb over Satine and Jamison’s photos. There you go, everyone else there.

Let’s pop back up and talk about stretch goals for a second. I’m a little leery of projects that use stretch goals to reward the writers/editors/artists on a project. Done correctly they’re great, but too often they are used as a way to pay the people involved what they should have been paid from the start, while giving the appearance of a bonus. But good or bad, they are at least an acknowledgement of the work that goes into a project and who deserves some extra kudos.

Saying that, take a look at the stretch goals on Sirens. Notice anything missing? Yep, nothing in there benefits the folks doing the yeoman work of bringing this book into the world. Which shouldn’t be a big deal, right? After all, the project raised nearly $300,000, and with none of the writers/editors/artists relying on stretch goals to get their proper due, they must be getting their fair share of that money. Right? Right?

Let’s pop back to my friend Jessica’s thread. With her permission I’m sharing some of her screenshotsTweet One. This first pic, right, is the start of a conversation well after writing had been turned in and Apotheosis Studio had been invoiced for the work. After waiting for any response on her invoice and getting none, Jessica flat out asks about payment, which seems reasonable. So reasonable that Satine acknowledges it as a good question and thanks Jess for asking it. And then (to borrow a hockey term) tips the puck to Jamison, thus allowing her to maintain that veneer of positivity so important to her brand. Now Jamison has the puck and starts giving the bad news: instead of paying writers as they turn over, everyone gets to wait until the last writer is over the finish line. Which makes this the fault of those pesky, slow writers, not the person in charge (Jamison).

Another person in the conversation mentions “30 days” and the assumption that it meant 30 days from invoicing. This is important because “net30” or getting paid within 30 days of invoicing is pretty standard. It isn’t a term which has a lot of room for interpretation, either. Anyone who deals with invoicing in any capacity should be familiar with it. Say, the person in charge of a large, well funded publishing project, as an example.

Tweet TwoBut that’s okay, Jamison has the screenshots of the appropriate parts of the contract handy (which is a little weird, unless he somehow anticipated a poor reaction and the need to defend himself). But this is where we climb aboard Condescension Express, as Jamison’s tone quickly shifts from a reasonably professional one to, “Hey dummies, read your contracts!” I’m not going to comment on the language in that contract snippet except to say that if you ever encounter it in a contract you are asked to sign, walk away. I find it hard to assign much blame to the writers who did sign it, I would likely have misread it as they did and assumed the standard net30 was in play.

Again, the important thing here is Jamison’s tone. There were any number of ways he could have more constructively carried on this conversation. Ways which would have sounded a lot more like he knew he was talking to real live people, writers who had contributed materially to the success of this project. And ways that would have sounded a lot less like he was scolding children, to be sure.

And next slide. Here we have more “correction” from Jamison and another admonishment to read the contract. The writers involved at this point are being veryTweet Three calm and polite, explaining their understanding of how things normally work. Jamison continues to be very angry about it all. I might almost say, suspiciously angry, especially for someone who purports to have done no wrong. In any case, Jamison now asserts dominance by reminding everyone of his very fancy job title, then broadens the discussion by bringing in all the writers (I feel like he should have waited to bring up the job title until after he brought everyone else in. But hey, he’s the Creative Director and I’m not).

Skilled leader that he is, Jamison simultaneously reassures everyone that he is happy to answer any and all questions, while mocking Jess (you remember Jess, the one who came to him with a question?) by quoting her words back to her and everyone else. Also adds the stipulation that folks bring their questions to him in private, because a lack of transparency just screams approachability. This is actually a pretty common tactic of poor leadership, demanding that your team members only discuss “negative” things in private. Good leaders? Good leaders want to talk about things out in the open and get input from the whole team, and are often consensus driven. But that’s a conversation for another time.

Tweet FourCarrying on, the last pic shows that not only is Jamison not really sure how publishing works, he isn’t even quite sure what the writers on this project are up to. Jessica has to remind him that she wrote three, not two, chapters. Seems like, if you’re going to talk to your writers about their work, you might pull up a spreadsheet or something so you know what you’re all talking about. Jessica then points out that she had been told the writing had been approved, rightfully making the point that if one person on the leadership team says something, the fair assumption is that they speak for the other leaders. Again, it’s a fair point. But Jamison again asserts his position and throws his co-lead under the bus, a pro move befitting his position as self-nominated Creative Director.

“But Brent,” I here you say, “You’ve shown us a lot of Jamison acting a complete nozzle. Where does Satine fit into all this?” A fair question. It seems difficult to believe that Satine would be unaware of Jamison’s behaviour, especially after the aforementioned passing of the puck at the beginning of the thread. So if she was unaware of his responses here, at the very least she was choosing to be unaware. Here’s the thing though. If you look at the KS page you’ll see they have each taken the title Creative Director. That means she is as responsible for the decisions made around this project as the other Creative Director. She doesn’t get to play the “I had no idea!” card, even if true, because quite simply it was her job to know.

Here’s another way to spot a bad leader, by the way. Bad leaders will talk a lot about their authority and very little about their responsibility. That’s why the two most common reactions from bad leaders are “I didn’t know!” and “It’s not my fault, it was [X]!” Good leaders know that ignorance is not an excuse and so try to be aware of everything. Good leaders also follow the adage “Wins belong to the team, losses belong to the Leader.” Pay careful attention a company in our space screws up and see which reaction you hear.

This isn’t just Jessica’s experience on Sirens. Crystal M, another writer on the project, backs Jess up and talks about a similar experience. It’s also important to note that while they did eventually get paid, it was less than expected. And this behavior wasn’t limited to a single project; Ian E Muller talks about his treatment on The Red Opera, another Apotheosis Studio publication. He reveals that he was eventually paid, but by the creator of the project paying out of pocket, not Jamison or Apotheosis Studios.

So what’s the takeaway here? First and obviously, don’t work for Apotheosis Studios. That seems pretty straightforward. A little more broadly, be wary of working on projects run by “Industry Darlings” who promise all sorts of glamour and shine, backed up by very little in the way of knowing what the fuck they are doing. I will also add, read your contracts carefully before signing them. The best time to clarify contract details is before you are locked into them; there is no next best time.

But I think the biggest thing we need to face is the stratification of our hobby and the rise of a “star class” due to the popularity of actual play shows. Don’t get me wrong, there are any number of folks out there who put in a job of work to produce excellent AP programming in an ethical fashion, and they deserve all the acclaim they receive because of it. Unfortunately it allows people who are able to skillfully feign that integrity to draw creatives into their sphere and take advantage of them. Sometimes they get away with it for a good long time, hurting a lot of folks along the way. But as we’ve seen today, when that façade cracks, when enough people are no longer invested in protecting that veneer of integrity, they are exposed for the grifters they really are. The sad thing is, everything I’ve seen in Jamison’s and Satine’s response to today’s revelations indicates they believe their own mask, that the first people they grifted were themselves.

In the end, though, I think Apotheosis Studios has reached the natural culmination of its Creative Directors’ actions, and a steep fall is at hand. Hopefully this makes folks take a good hard look at that stratification I mentioned earlier. But I have my doubts. We do so love our darlings, don’t we?

***

Updates June 10, 2022: Several more folks have come forward about their treatment by Phoenix and Stone since I first wrote this a few days ago. I wanted to capture what I could find here to keep them all in one place, for ease of reference. If you see one that I missed, please reach out.

Planning for my Extra Life

I teased some of my goals and plans for Extra Life 2022 in a previous post. Since I have done a bunch of free-range scribbling in my planning notebook, let’s take a slightly more detailed look at what I’m

Extra Life Notebook

Everything starts by scribbling ideas and plans into one of these, before I move on to digital alternatives.

thinking for this year. This post (which was originally a thread on Twitter) will help me see if I have everything in a good general order. Maybe it helps you with your own organizing, as a bonus.

The first thing I do when I’m planning is set out my goals. What do I want to get out of all this? What will success look like? My primary goals are:

  1. Raise at least $3500 for Extra Life by the end of December 2022. Will I try for more? Of course! I would love to figuratively Scrooge McDuck into my pile of fundraising! But this is my target; if I hit other bullseyes as well, so much the better.
  2. Involve a diverse range of creators and players from across the TTRPG community. After money raised, this is my most important goal. I want to showcase games by marginalized creators and I want vibrantly diverse casts of players showing them off. Period.
  3. Have fun!! In the end, despite the cause and all the work that will go into this, I and everyone else I bring on board should have fun. That especially includes the audiences watching! Entertained people donate, so I want them entertained!
  4. Learn to do my own streaming tech by the November 5th Game Day. I need to learn this stuff so I can set up my own charity streams and be able to host other folks if they need it. My planned series of events will let me become more comfortable with OBS and everything else, so I should be able to handle the tech when the November Game Day rolls around. I may still get some help, but it will feel good to not be reliant on it.

Those are my four main goals for this year’s fundraising drive. One big main goal, a mandate to achieve while working on the main goal, and two smaller, easily achievable goals which support the first two goals. Sound good so far? Cool, on to next steps.

Next I needed the broad strokes of what events to run between now and the end of the year. I have two main dates already set out by Extra Life: August 19-22 (Tabletop Appreciation Weekend) and November 5 (Official Game Day). But I need events in between these dates. If I only ran events on those days, it would take a lot of extra work to build up and retain any potential audience for each. Of course there will be a big social media push around all of my events. But running some smaller, differently structured events can not only help me build an audience, but help retain them between the two major days.

I won’t bore you with the brainstorming and scribbled notes, but in general my schedule looks like this:

  • JULY: Brent’s Birthday BASH!! July 22 – single session gladiator-like free-for-all
  • AUGUST: 12 hour GMathon, Aug 20 or 21 – three sessions of four players each, GMed by me
  • SEPTEMBER: Weekly streamed Solo RPGs – two hour-ish evenings of Indie Solo RPGs
  • OCTOBER: As September, but spooky Solo RPGs!
  • NOVEMBER: Game Day 16 hour GMathon, November 5 – as August, but four sessions
  • DECEMBER: Nap. Like, a lot.

So it all kicks off on my birthday, allowing me the space to run and play an assortment of games (Goal #2), while I build my tech skills leading up to the big day in November (Goal #4). I also have dollar amounts I would like to hit between and during each of these events, which actually make me feel quite optimistic about my chances of hitting the overall goal by the end of the year (Goal #1). And by presenting a wide variety of things for folks to watch, I keep things fresh for me and potential viewers/donors over the six months.

That is my broad strokes plan for the rest of this year. It’s ambitious; it’s more than I have done in past years for sure. But if I am going to shoot for three and a half times the amount I usually fundraise, the folks donating deserve more from me than a wink and a smile (don’t worry, you’ll still get winks and smiles in abundance). I hope you’ll follow along and catch as much of it as possible. And hey, never too early to donate, right? And if you see my tweet linking to this post out in the wild, RTs are welcome and encouraged!

Any questions? Thoughts? Suggestions? Want to tell me I’m a mad fool? Fire away in the Comments or track me down on Twitter!

Catching my Extra Life

Logo for Extra Life fundraisingTen years ago I decided to take part in my first Extra Life. I didn’t consider it a huge step at the time. I had taken part in local fundraisers for various children’s charities, I figured doing something with games to help sick kids was a natural fit. That first year was a bit rough; EL wasn’t yet set up to include tabletop games so it took a bit of work to fit in. But I exceeded my modest goal of $250 and felt good enough that I did it again next year. And the next. And the next.

At some point I realized Extra Life was my new fundraising focus. It married two things I am passionate about: TTRPGs and helping sick kids.

Okay, quick story time. The year I started Grade 7 I came down with pretty severe Bronchopneumonia. It got its start during a canoe trip the summer before when I lent my rain gear to one of the other kids who hadn’t packed any. I was a big strong lad, I could handle canoeing in the rain, no harm done. Turns out, plenty of harm done. It started out mild and everyone attributed the symptoms to a combination of a summer cold and growing pains. Jump to a month into the school year when I had to go to the hospital because I passed out very suddenly during a volleyball practice. Woke up to a doctor telling my concerned parents that I would need to stay home for three months. Like, ‘indoors for three months’ kind of stay home.

I know, considering the isolation we’ve gone through the last two years, that doesn’t sound like a lot. But for 13-year-old Brent it was torture. Sure, I’m an introvert. But at the time I was a “go find a quiet place in the woods to read” sort of introvert. Plus, my friends’ parents were nervous about letting my friends come visit me, so I didn’t even have D&D and my other games to break the monotony. I read books, I kept up on my schoolwork, and I was oh so very bored. But I got better.

That in a nutshell is why I have a passion for helping out Extra Life and throw support to my local children’s hospital, The Stollery. I have been a sick kid and it absolutely sucks. But it would suck even more to not have the resources available to get better, to carry out necessary research into childhood disease, to receive long term care for much more serious conditions. If I can do something to help, if even one kid has a better outcome because I took some time to play games one day out of the year? That’s all the reason I need.

That’s they why, let’s talk a bit about the what, when, where, and who.

What: This is my tenth anniversary with Extra Life and I am going big! I have set an ambitious goal for myself. I’ve been happy to get around $1000 the last few years. This year I would like to reach $3500. Yes, you read that correctly, three and a half times my normal goal. I have some things planned to hit that goal, and you may get sick of hearing from me on social media. But I believe I can pull it off.

When: There are two big dates coming up. Official Game Day is November 5, and that’s the day I’ll be gaming for 24 hours. It gets a little tougher every year but I wouldn’t miss it for anything. But sooner than that, August 19-22 is Extra Life’s Tabletop Appreciation Weekend. I’m still working out the details, but IExtra-Life-Tabletop-2022-1536x864 would love to run some sort of BrentCon online that weekend, with myself and others running and playing TTRPGs on Discord. At the very least I would like to run a 12-hour streamed RPG-a-thon on the Saturday or Sunday. Stay tuned for details!

Where: Pretty much everything I have planned is going to take place online. I am still not in a position to produce anything for streaming, but I would love to connect with someone willing to do my tech for a few key events, just so I could raise my visibility a bit. And as I said earlier, you all are going to get sick of hearing about Extra Life on Twitter and Instagram. I make no apologies for that, but I do hope you’ll stick around and maybe take in some of the fun things I have planned.

Who: Well, me. And I plan to spend my Game Day playing games with Team Knifeshoes, as I have for so many years. But the most important “who” in all this is you. You and everyone else who donates, retweets, and helps spread the word. If you’ve given in the past or are planning to give for the first time or again this year, you have my deepest thanks. Without your generosity and the generosity of folks like you, this could not happen.

So that is a bit of my plan for Extra Life this year. If you would like to help me get a jump on things my donation page is live and has some fantastic incentives for a wide range of donation levels. I plan to add a few more in the coming weeks, trading editing work for various donation amounts. But I think what I have there is a good start. And if you aren’t in a position to donate quite yet, sharing this article or the tweet you found it in will help me out immensely and is appreciated.

Thanks for reading! I hope you’ll help me get my Extra Life this year!

Blowing Up

Up to now, my experience on Twitter has been pretty quiet. I only just this year hit 2000 followers, a number that a year ago seemed ridiculous. I enjoyed being a very small fish. I cultivated my follow list so I was generally always seeing tweets from the folks I was most interested in: indie TTRPG creators, fellow editors, actual play players I admire. It wasn’t perfect. Twitter often hid me in the algorithm so it was hard to get engagement sometimes, hard to find the people I really wanted to see without actively seeking them out.

But that was all okay. I was generally able to talk to the folks I wanted, on topics that mattered to me and them. If I thought about gaining new followers at all, I figured at some point down the line, maybe in a year or two, I might reach a respectable 5000 followers or so. Gradually, naturally.

Smash cut to Tuesday night. I posted the tweet pictured below:

Lost some followers today. One of them took the time to DM me, tell me they were leaving because they followed me for D&D, not abortions. I really took that feedback to heart, so let me be clear: 1) Bodily autonomy is a human right and I won't shut up until everyone has it. 2) If you followed me for D&D you were going to be sorely disappointed anyway. 3) Quoting the great Jewel Staite: This is not an airport, you don't have to announce your departure. Fuckity-bye and good riddance.

 

Then I went to bed and thought nothing more about it.

Then, as you can see by the numbers, it went viral.

I spent pretty much all of Wednesday watching my follower count spiral up and up. At first because folks found my tweet through friends and friends of friends. Then the algorithm which had seemed to work so hard to fight me in the past, grabbed my tweet and ran. And ran, and ran, and ran…

I had 2146 followers before that tweet. As I write this, I have 19,542.

I really don’t know how to process it. On the one hand, I’m thrilled what I said resonated with people. I stand by it and you can expect me to keep talking about it. But it’s more attention on Twitter than I ever thought I’d have. It’s definitely more than I’m comfortable with. I’ve spent some time thinking about what I’m going to do, what’s going to change going forward.

The answer to the second part is, not much, at least as far as what I tweet about. I’m still going to talk about indie TTRPGs, local politics, human rights (I think each of the groups that followed me because of one of those things is likely to get sick of hearing about the other two, but I can’t help that). I also don’t plan to stop talking up marginalized creators in the TTRPG space. In fact, my next major personal project is going to involve talking about and with them even more.

I think if anything changes, it will be how I use the app. I need to be more mindful of what I draw attention to, for good or bad. Twitter has a momentum all its own, if I tweet that I think “X” is bad and discover later I was wrong, a whole bunch of my followers are going to steamroll “X” before I can stop them, because they trust my opinion. So I have to earn that trust every day by being purposeful and clear in what I post.

But I’m still the same nerd I always was. I’m going to share actual plays I love, creators I think need your attention, games you should bring to your table. I’m still going to work to be kind, I’m still going to send gatekeepers and bigots to the Block Party. That includes any of my new followers who act up.

As for how I’m feeling? Still overwhelmed, honestly. I never looked for this and I sure don’t think I deserve any of it. There are definitely people in the space that deserve this more. But now that I’m here, I have to deal with it as ethically as I can. My best way forward is to keep doing what I have been doing, focus my attention on helping to uplift as many other creators as I can and talking about the things I love.

And I’m still going to put my foot in my mouth, and I’m still going to make mistakes. Depression and anxiety are still a part of my life, and sometimes the bad brain days get the better of me. So I have to remind myself to extend the same grace and understanding to others that I hope they will give me. Twitter gives us the illusion that we know all the folks we talk with every day. In fact, we see only the portion they share. We don’t see all the joys kept hidden, the pain obscured, the fears and the heartache. I have hundreds of mutuals on Twitter; not counting the folks I know in real life, I consider maybe a dozen of those friends. Maybe they consider me one as well, but I won’t presume.

Okay, that’s enough introspection. If you’re one of my new followers, welcome! If you’ve been with me since The Before Times, also welcome! I promise we’ll get back to the tabletop nerdery you’ve come to expect from me very soon.

Tuesday at The Rat Hole

phonto 121It’s a rare Tuesday at The Rat Hole! That’s because my interview with the cast of Queen’s Court Games’ Kult: Divinity Lost mini-series was so jam packed with fun stuff, we had to break it in two parts. And Part Two is now live! You should definitely read Part One first, though, so you don’t miss anything. And do not miss the final installment in this creeping tale of childhood trauma and adult horror, this Thursday at 7pm EST at the Queen’s Court Games Twitch channel.

Monday at The Rat Hole

FN1KF5xVEAADKf8It’s Monday, and that means a new post over at The Rat Hole! This week I interviewed Rue, the organizer behind the fabulous TTRPGs for Trans Rights in Texas, doing gangbusters! You can read the interview here.

If you have a suggestion for someone from the Indie TTRPG community I could interview next, please let me know. I’m always on the lookout for cool people to talk with. DM me on Twitter or send an email to brent.jans@gmail.com with your suggestion.

More TTRPG Giving Back

Last week I wrote a quick post highlighting three Itch charity bundles you should get your hands on. Here’s a quick update on those three, then we’ll look at two new ones you should grab.

  • Solo But Not Alone 2 is in its last 12 HOURS and is at 89% of its goal! I believe we can still get there so check it out and grab some birthday gifts for your gamer friends.
  • Mutual Aid for Armanda is also at 89% of goal with just over three weeks left. Pick up some great games and help Armanda get a kick-ass laptop to continue freelance work!
  • TTRPGs for Trans Rights in Texas! was at 88% of their $25,000 goal when I first wrote about the bundle. They’re doing a little better now…to the tune of $264,554.70 of their new goal of $300,000! With just under four weeks left there is no telling how high this bundle will go, but I am excited to find out!

Now for the new bundles!

Bundle for Ukraine: As promised last post, the Bundle for Ukraine. This bundle, organized by Necrosoft Games, features 732 creators of both analog and digital games donating 991 games to help support the people of Ukraine. And there’s definitely something for everyone! Almost 600 digital video games, over 300 analog tabletop RPGs, dozens of asset packs, books, zines, and comics, soundtracks/music, and a host of other products. This is practically the perfect bundle to gift, no matter what area of gaming your friends are in. Or gift it to that friend who has been on the fence about diving into digital or analog games as a generous little nudge. Proceeds will be split between two organizations: International Medical Corps providing medical assistance in the region; and Voices of Children, a Ukrainian organization that helps children cope with the horrors of war, PTSD, readjusting to school, and getting back to being kids. With nine days left the bundle is currently at 64% of its two million dollar goal and I have no doubt it will clear that handily.

Women In TTRPG Bundle!: While not a charity bundle, it felt like the right thing to promote this bundle for International Women’s Day. Hosted by Armanda (yes, the same Armanda as above), this bundle features fifty games by fifty women from the wide world of TTRPG creation. There’s a wide variety of tabletop goodness here, games to play alone or with your gaming group. The bundle is a mere $30 for over $300 worth of TTRPGs, with all proceeds split between the bundle participants. With Twenty two days left to buy, make sure to mark it on your calendar if you can’t grab it right this second. You’ll be sorry if you miss out.

That’s all for now! If you can, please buy these bundles and help some good folks out. If you can’t make that purchase right now, post about them on your social media or retweet other posts to help spread the word.

And if you have a TTRPG related Itch bundle you’d like to spread the word about, please contact me. I’m planning to do a regular update of new and existing bundles each week. I would love to feature yours! Reach out through DMs on my Twitter at @DorklordCanada and we’ll talk!