Gaming-wise, 2013 was a good year. I made a commitment to the blog, I attended Gen Con for the second year in a row (third time in four years), and I began work towards my own publishing company, Prairie Dragon Press. As I look back over the year I’m pleased with my achievements. I didn’t get as far as I wanted, but I made more progress than in years past. So I’ll take that as a positive result.
Looking ahead to 2014, I have a few goals I have set for myself. They’re tied into things I’m already working on, which increases my odds of achieving them. In no particular order, 2014 will see:
– the release of the first publications from Prairie Dragon Press, including setting resource books and a gaming-related cookbook;
– a commitment to five articles a week, including Campaign Creation, Trail Rations, For the Players, and Review regular features;
– more play-testing for me, as I take the opportunity to try out more new gaming material;
– guest blogging, both writing and receiving, something I haven’t done yet but would like to do. There’ll be a separate post talking more about that soon.
As those goals are achieved more will take their place, but that’s enough to get on with. I’m excited by the progress Renaissance Gamer has made and will make. I love writing this blog, and by the increase in readership I’ve seen over the past year it seems people enjoy reading it. As long as those two things remain, you can count on Renaissance Gamer being around a good long time.
Thank-you everyone for reading, and I hope you’ll continue to enjoy the things I post. Have a great New Year’s, all!
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