Tag: players

  • Engaging your Players: Player Homework

    I prefer to build a world/campaign focused on the player characters. Like characters on a TV show, the action of the story should revolve around them. I also want the world to feel fleshed out, so I include things that have nothing to do with the players. After all, in the real world there are…

  • The Ordinary Life of the Players: Feeling Happy?

    [R.G.: The third of my RPG Blog Carnival posts; the first two are here and here. This is a little less put together than some other posts. I had a number of thoughts on the subject and as disjointed as they seem to me I wanted to get them down. After all, I can always follow…

  • The Ordinary Life of the PCs: Making Magic Magical

    This is my second in a series of articles for the November RPG Blog Carnival; the first can be found here. Enjoy! * * * It’s no secret I’m a huge fan of the latest edition of Dungeons & Dragons. A not-so-quick trip back through the archives of my blog give that away. One of…

  • For the Players: Five Ways Your Characters Know Each Other

    At the start of every new campaign, players struggle to come up with interesting backgrounds for their characters. Most often their character is a lone wolf, who lived a varied and interesting life before meeting the other characters as a complete stranger. That is certainly fun, and the “band of strangers bonding through adversity” is…

  • When a Game Master Gets Lost

    It can happen to any Game Master.  There you are, mid-campaign.  In an attempt to keep the party engaged you have plot threads running everywhere.  But some of those threads are fraying, others are getting snarled up.  You aren’t sure anymore what is going on, and if you aren’t sure it is only a matter…