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30 Days of Game Mastering, Day Nine
Have you met 30 Days of Game Mastering Challenge? No? Well please get acquainted… Player “homework”: what do you ask of your players before and between sessions? As you can guess from my previous post on world-building, I prefer to focus the world/campaign on the player characters. Like characters on a TV show, the action…
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30 Days of Game Mastering, Day Eight
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30 Days of Game Mastering, Day Seven
30 Days of Game Mastering Challenge, yadda yadda yadda… How do you prep for the start of a campaign? Most of the Game Master prep I do at the start of a campaign was touched upon in yesterday’s post. To sum up, I heavily detail everything immediately around the party’s start location, because this is…
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30 Days of GMing, Day Four
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From my Brain: 50 Random NPCs
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When the Cupboard’s Bare
It happens to every game master at one point or another. Game night is here, players are expecting a continuation of your Super Fun Time Awesome Campaign™ and you’ve got nothing. Maybe it’s been a particularly busy week at work, or you’ve been caught up in your studies. Heck, maybe it’s the “centipede’s dilemma”, and…
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My Game Master Kit
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3 Tips for Running a Con Game
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GM Advice: Letting Go of “No”
If you’ve been game mastering for a while, the word “no” can start to feel like a comfortable old friend. After all, you spend your sessions riding herd on players, who often have the impulse control of Ritalin-deprived, sugar-soaked 10-year-olds…or maybe that’s just my group. In any case, it is easy to just say no…
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When a Game Master Gets Lost
It can happen to any Game Master. There you are, mid-campaign. In an attempt to keep the party engaged you have plot threads running everywhere. But some of those threads are fraying, others are getting snarled up. You aren’t sure anymore what is going on, and if you aren’t sure it is only a matter…
