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RPG Blog Carnival: Making Deities
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November RPG Blog Carnival: Worldbuilding
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From the Campaign: Fae Trickery
I am always on the lookout for ways I can make magic seem more…well, magical, in my tabletop games. In most systems the use of magic seems very mechanical, and undercuts the mystery of using mystical power to shape reality. The Vancian systems of D&D are perhaps the best example of a very mechanical approach…
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Engaging your Players: Player Homework
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From the Campaign: Emberhaunt
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From the Campaign: Tome Guardian
Even though I’m not entirely finished with this creature, I thought I’d share something I pulled together for my home D&D campaign. My party is going to be exploring many places which have not been seen for almost five hundred years or more, and this is one of the creatures they may encounter in their…
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New Campaign Smell
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Campaign Creation: What’s Dead Can Never Die…
Looking back through the logs, and it has been a while since I did one of these. So let’s start with a quick recap of what I’ve done so far: created a starting location (The Ruin and environs) created some NPCs important to the party picked the main monsters/monster types the characters will encounter first figured…
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Campaign Creation: Random Encounters
