Even though I’m not entirely finished with this creature, I thought I’d share something I pulled together for my home D&D campaign. My party is going to be exploring many places which have not been seen for almost five hundred years or more, and this is one of the creatures they may encounter in their journeys. It isn’t finished, of course. Not only have my players not encountered it, and therefore I don’t want to be posting all of its abilities here, but I also envision this as the “base model”, with adjustments and changes depending on the race which created it and the specific site it was created to guard. But this is enough to be going on with, and I’ll adjust it as it comes into contact with the characters.
Feel free to use it in your own campaign if you are so inclined, as is or modified to fit your needs. If you do modify it, maybe share that with me so I can see to what purposes you put it.
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Medium construct, unaligned
Armor Class 18 (natural armor)
Hit Points 55 (5d10 + 25)
Speed 30 ft.
|18 (+4)||14 (+2)||20 (+5)||14 (+2)||10 (+0)||1 (-5)|
Saving Throws Int +2, Wis +0
Skills Skill +0, Skill +0
Senses Darkvision 120 ft., passive Perception 10
Damage Resistances bludgeoning, piercing, and slashing
Damage Immunities Force, poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Languages Understands Common and Draconic but can’t speak
5 (1800 XP)
Force Absorption. Whenever the tome guardian is subjected to force damage, it takes no damage and instead regains a number of hit points equal to the force damage dealt.
Immutable Form. The tome guardian is immune to any spell or effect that would alter its form.
Magic Resistance. The tome guardian has advantage on saving throws against spells and other magical effects.
Magic Weapons. The tome guardian’s weapon attacks are magical.
Spellcasting. Tome Guardian is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 10; +2 bonus with spell attacks). The Tome Guardian has the following spells prepared from the cleric’s and wizard’s spell list:
- create water
Multiattack. The tome guardian makes two melee attacks.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) bludgeoning damage.
Force Wave (Recharge 5 or 6). The tome guardian sends a wave of force energy from its outstretched hand in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 16 (4d6) force damage on a failed save, or half as much damage on a successful one.
Reaction. 4 (1d8) bludgeoning damage.
Built to guard libraries and other locations storing knowledge or artifacts, tome guardians are able protectors of both the location and the objects within. Imbued with minor abilities which allow them to care for the books and artifacts they guard, tome guardians also act as research assistants, as they are programmed with a catalogue of the items under their care. Tome guardians are unfailingly polite until one seeks to endanger a book or artifact they are charged to protect. They then go on the offensive quickly and decisively.
2 thoughts on “From the Campaign: Tome Guardian”
Create water for fire suppression I presume, but why prestidigitation?
Have to keep the library clean somehow.