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Catching Up on RPGaDay
Yep, it’s been a heck of a week, so you all get another catch-up day. And I will hopefully begin doing these daily like I’m supposed to tomorrow. Enjoy! August 13: What makes a successful campaign? Player buy-in. You can develop the perfect campaign world, populate it with cunning monsters and interesting NPCs, tailor plots…
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Happy ‘Read an RPG Book in Public Week’!
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Kickstarter is RPG Hot!
I’m not going to waste time explaining Kickstarter; you know what it is, and if you don’t a few clicks of the mouse can educate you. If you’ve been paying attention to Kickstarter lately, you may have noticed that it is bursting with sweet RPG goodness recently. In case you haven’t been following along, here’s…
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Ten Maguffins for your Games
Maguffin is a term for a motivating element in a story used solely to drive the plot. It serves no further purpose. It won’t pop up again later, it won’t provide resolution. Really, it won’t do anything except possibly distract you while you try to figure out its significance. The classic example is, of course,…
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#RPGaday Wrap-up
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#RPGaDay, Day 27: Favourite Idea for Merging Two Games
I haven’t actually merged two games together before. I’ve played in campaigns where there was a parallel group, and the GM eventually brought us together for the big conclusion. That was a lot of fun and was handled really well by the GM, and made the lead-up to the final battle particularly epic. An idea…
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#RPGaDay, Day 26: Favourite Inspiration for Your Game
My favourite inspiration for gaming largely depends on what game I’m running. In general, books and shows/movies inspire campaign ideas across the genres. I also get a lot of inspiration from non-fiction sources; for years I used National Geographic Magazine as a source for adding cultural flavour to my games and characters, for instance. As…
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#RPGaDay, Day 25: Favourite Revolutionary Game Mechanic
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#RPGaDay, Day 24: Favourite House Rule
My favourite house rule is one I implemented for the Jade Regent Adventure Path campaign we just started. Instead of tracking XP and making sure they get enough at the right times, I’m going to just level them as appropriate. I wouldn’t do it for a regular homebrew campaign. But for the Pathfinder Adventure Paths…
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#RPGaDay, Day 23: Perfect Game for Me
