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Ten Maguffins for your Games
Maguffin is a term for a motivating element in a story used solely to drive the plot. It serves no further purpose. It won’t pop up again later, it won’t provide resolution. Really, it won’t do anything except possibly distract you while you try to figure out its significance. The classic example is, of course,…
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#RPGaday Wrap-up
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#RPGaDay, Day 27: Favourite Idea for Merging Two Games
I haven’t actually merged two games together before. I’ve played in campaigns where there was a parallel group, and the GM eventually brought us together for the big conclusion. That was a lot of fun and was handled really well by the GM, and made the lead-up to the final battle particularly epic. An idea…
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#RPGaDay, Day 26: Favourite Inspiration for Your Game
My favourite inspiration for gaming largely depends on what game I’m running. In general, books and shows/movies inspire campaign ideas across the genres. I also get a lot of inspiration from non-fiction sources; for years I used National Geographic Magazine as a source for adding cultural flavour to my games and characters, for instance. As…
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#RPGaDay, Day 25: Favourite Revolutionary Game Mechanic
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#RPGaDay, Day 24: Favourite House Rule
My favourite house rule is one I implemented for the Jade Regent Adventure Path campaign we just started. Instead of tracking XP and making sure they get enough at the right times, I’m going to just level them as appropriate. I wouldn’t do it for a regular homebrew campaign. But for the Pathfinder Adventure Paths…
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#RPGaDay, Day 23: Perfect Game for Me
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#RPGaDay, Day 22: Perfect Gaming Environment
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#RPGaDay, Day 21: Favourite RPG Setting
Back in my AD&D playing days, I was a fan of both the Greyhawk and Forgotten Realms settings. Gun to my head I liked FR a little bit more, but they were two of my favourite settings. Eventually support for Greyhawk dwindled, resurging briefly when 3rd edition came out and then fading again. Forgotten Realms…
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#RPGaDay, Day 20: Favourite Horror RPG
