Between work and getting into the swing of things with my seasonal depression, I’ve been away for a bit. That’s all about to change, as I’m taking part in the D&December Art Prompts (seen left) and I’ll be posting every day this month. As is tradition I discovered this just after the beginning of December, so today is catching up.
But first a few pieces of Renaissance Gamer news. First up, if you just can’t get enough of me here, I’m a new weekly contributor over at The Rat Hole, a gaming news and reviews site newly minted by my buddy Dave Chapman. He’s been at the game reviewing biz for a while, and I am shamelessly riding his coat-tails as he begins this new venture. I’ll be posting an article every Monday on topics relating to the role-playing game hobby, starting with a series on getting into the hobby. And even if you’re a RPG veteran, these articles will discuss ways to make our space welcoming to new gamers. And you should go there anyway to read Dave’s reviews and news, because he’s got some good things to say.
Second piece of news: in January I’ll be hosting the RPG Blog Carnival. Started by Johnn Four over at Roleplaying Tips, the carnival invites one blogger to host each month and provide a topic. Other bloggers then post their own takes on that topic, and comment back on the host site so the links are all in one place. It’s a great way to get myriad perspectives on a subject, as well as being highly entertaining. My January topic, fitting after the holidays have lightened our collective wallets, will be “Roleplaying Games on a Budget”. I know a few things I plan to write and I can’t wait to see what other folks come up with.
But now the main event: D&December!
Day 1: Favourite Race
My favourite race to play in D&D is a plain old vanilla human. I know, I know, all those wonderful races to choose from, I go with the “round ears”. I’ve played other races and enjoyed them. But if I’m going to settle into a character I plan to play a while, I’ll go with human every time. Versatility is certainly one of the reasons, but it isn’t the main one for me. As a player, I want the DM to reveal a world of wonders and terrors, and I want the feeling of exploring that world and discovering those wonders and surviving those terrors. And so I will tend to pick a character which is, well, me. Playing human lets me focus on that experience without also having to juggle the lense of another race. I’m happy to explore that in other games, but for D&D human is how I roll.
Day 2: Favourite Class
I’ve long been a fan of the wizard class, and that hasn’t gone away in D&D 5e. I like the way the school specializations have been handled, and I don’t think there is a “weak” school to choose from, depending on the campaign. My ideal build for my wizard is the “adventuring scholar”; always on the lookout for new spells, spellbooks, scrolls, and other magical gewgaws to enhance his art. The strength of the wizard, for me, comes from the sheer number of spells he can know, and the fact that he can store more situationally useful spells on scrolls while memorizing the more broadly useful ones. For instance, you may not need knock every session, but having it on a scroll gives you an option for when the rogue is all thumbs that day. And once the wizard can lay hands on a Handy Haversack, his scroll game become fierce.
Day 3: Favourite NPC
I wasn’t sure if this meant my favourite type of NPC, or a specific NPC from Dungeons & Dragons. So I’ll touch on both.
My favourite type of NPC is what I call the “web spinner”. This is an NPC which the players, through no fault of their own and possibly without realizing, end up opposing. They work behind a sometimes shifting screen of lieutenants and flunkies, maybe even working as the power behind a fairly Big Baddie to further hide their efforts. I love using them, because done well the big reveal when the party realizes who or what they’ve actually been opposing all along is delicious. Especially if they’ve been interacting with that NPC the entire campaign.
My favourite specific NPC in D&D is Strahd, which should come as no surprise (see above). Strahd is the master manipulator, working behind the scenes to choreograph a monstrous dance, delighting in watching the player struggle to learn the steps. And not because he’s afraid to confront the characters, but because the eventual confrontation will be all the more delightful when they realize to whose tune they’ve been dancing.