I am endlessly intrigued and fascinated by the variety of roleplaying games currently on the market, as well as all the systems that came before. So on the one hand I don’t really look for anything in an RPG, I just take them as they come and try to embrace what is unique about that particular game. Especially now as I stock the collection for my TTRPG library project, I do not gatekeep the games in any way. I want them all!
Which is all well and good for that project, but of course I have a different attitude when it comes to what I’ll play on the regular. While I do enjoy a certain level of crunch, what I want most of all is an RPG with just enough rules to make character creation choices interesting, that allows us to get to playing in a minimum amount of time. As I get older, I find I have less and less time to use for playing RPGs (and yes, it will happen to you), so when I do have that time I don’t want to waste a bunch of it in character creation. I want to maximize the amount of time I spend at the table. So while I still enjoy crunchy games like Pathfinder, I find myself drawn more to games like D&D 5e that are relatively rules light, or FATE, where character creation is also world building and is tied into starting the game.
Not coincidentally, those are also the games for which I enjoy creating content. I can pull something together real quick, give it a practice run in play, and tweak it as I go. This is especially the case with any 5e content I create for my home campaigns, as I’m currently running two games set in my homebrew world. Often I try something out in one game and modify it based on feedback before trying it out in the other.
But the common thread in all that is that I want to spend the maximum amount of time at the table rolling dice and telling stories with my friends. Any RPG that allows me to do that is aces.
I’m taking part in RPGaDay 2018, so get ready for a plethora of posts all month long!
I’ve talked in other posts about the many reasons I love RPGs. I mean, one rarely takes part in a hobby for thirty-nine years unless they really love it (and if you’ve been doing it that long and not loving it, maybe it’s time to evaluate why you’re in the hobby?). So after all that time I have plenty of reasons to love this hobby and this community. I’m going to talk about one: how it helped me be a better introvert.
Ask around and you’ll get ten different definitions of introvert from ten different people. My working definition is that introverts are energized by solitude and solitary activities, and expend that energy to interact with large groups of people. Simply put, if I have a party or even convention I want to go to, I need some quiet time beforehand to get myself energized for that event. And then I’ll likely need some time the next day to recharge.
One of the reasons I love TTRPGs is that they are sort of a loophole for me in the introvert energy transfer. An RPG session can actually energize me, even though I’m spending time constantly interacting with 4-6 other folks for several hours. For the longest while I couldn’t understand why that should be. Put me with the same number of people for the same amount of time doing anything else, and I need some recharge time almost immediately. But I found myself coming out of gaming sessions with as much, and sometimes more energy, as I carried in.
After some thought I realized that what I did during an RPG session and what I did during my recharge times were very similar. When I’m recharging I usually read a book, watch episodes of a show or a movie, maybe play a single-player computer game of some kind. I’ll also write campaign material or work on editing. But in some way I spend my down time engaged in story, whether creating or consuming. And that same engagement in story happens when I play RPGs, there just happens to be other folk around. So while there is a minimal energy drain from dealing with other people, that energy is replaced by the game, by collectively telling a story with my friends.
Discovering this not only helped me embrace more gaming (I had been reluctant to take on too much lest I drain myself too often), but it helped me shift how I approached playing the games themselves. I used to love a tonne of crunch, but these days I’m more interested in rules-light storytelling. Running my games that way has meant my games energize me more, and I think it’s helped make me a better game master.
What about you? What do you love about TTRPGs? Comment below.