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30 Days of Game Mastering, Day Eleven to Fourteen
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30 Days of Game Mastering, Day Ten
Ten solid days of the 30 Days of Game Mastering Challenge in the can! What are your tips for running a low/no prep game? As I said in an earlier post, I’m not the strongest improv GM. I’ve become better over time, but I’ve bolstered my meagre improv skills by being hyper-prepared behind-the-scenes. Every once…
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30 Days of Game Mastering, Day Nine
Have you met 30 Days of Game Mastering Challenge? No? Well please get acquainted… Player “homework”: what do you ask of your players before and between sessions? As you can guess from my previous post on world-building, I prefer to focus the world/campaign on the player characters. Like characters on a TV show, the action…
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30 Days of Game Mastering, Day Eight
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30Days of GMing, Day Five
30 Days of Game Mastering continues! Stealing like an artist: what inspiration have you drawn from other games, books, movies, etc? It might be easier to list sources I haven’t used as inspiration. To the best of my knowledge I haven’t drawn on the Etruscans for anything, but I could be wrong. In seriousness, though,…
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30 Days of GMing, Day Four
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30 Days of Gamemastering
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The State of the Tabletop Industry, and Why It Really Doesn’t Matter
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Review: Mythic Adventures
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When the Cupboard’s Bare
It happens to every game master at one point or another. Game night is here, players are expecting a continuation of your Super Fun Time Awesome Campaign™ and you’ve got nothing. Maybe it’s been a particularly busy week at work, or you’ve been caught up in your studies. Heck, maybe it’s the “centipede’s dilemma”, and…
