Tag: GM advice

  • What’s on the Shelf?

    About four years ago I made a list of random book titles and shared it on The Rat Hole as an aide to busy GMs. In most cases, even if you’re running a pre-written adventure, if it features a library the only books that will be named are those that are plot relevant. But we…

  • Making Scrolls Magical

    I wrote before of ways in which you can make the magic in your game more magical. Today I want to focus on that most ubiquitous of magical items, the scroll. Casting magic from a scroll has been a staple of fantasy for longer than there has been fantasy. Mythology is rife with scrolls being…

  • The Ordinary Life of a GM: Getting Lost

    In what I’m hoping to make a regular occurrence, I’m taking part in the November RPG Blog Carnival. This month’s topic is Ordinary Life, and there is enough material there that I’ll likely have a few more posts this month around this topic. But today I’m talking about game masters. Getting Lost and Coming Back…

  • 30 Days of GMing, Day Six

    This is the 30 Days of Game Mastering Challenge, coming to you live! World-building: What’s your process? The Pathfinder RPG is about 70% of my gaming these days, so not a lot of world building involved. More like “world fleshing out” (a topic for another post). But when I do use my own campaign world, I…

  • 30 Days of Gamemastering

    No, I’m not GMing every day for 30 days. That would be amazing, but no. Instead, I’m taking part in the 30 Days of Gamemastering Challenge over at Triple Crit. Every day I’ll answer the GMing question of the day, and I’ll try to keep my answers concise. Since I’m a day late to the…