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Give and Take
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Campaign Creation: In the Depths
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Campaign Creation: Beginnings and Broad Strokes, Part 2
In the first Campaign Creation post, we laid in a basic foundation for our campaign setting. Today we’ll expand that a little bit, focusing on the people around our characters. At this stage of the game I’m not looking to build fully detailed non-player characters. In fact, I usually avoid statting out NPCs until I’m…
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Campaign Creation: Beginnings and Broad Strokes, Pt. 1
Recent posts in the 30 Days of GMing Challenge got me thinking about campaign construction. Specifically, about how long it’s been since I built a campaign from scratch. I only have so much time in the day, so in recent years I’ve fallen back more and more on the use of pre-written campaign material when…
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30 Days of Game Mastering, Day Twenty-two
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30 Days of Game Mastering, Day Twenty-one
As we enter the final third of the 30 Days of Game Mastering Challenge, we start to look at more “meta” questions. Questions like… What are your favourite books about game mastering? My hands-down favourite book on game mastering is Robin’s Laws of Good Game Mastering, written by Robin D. Laws and published by Steve Jackson…
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30 Days of Game Mastering, Day Twenty
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30 Days of Game Mastering, Day Fifteen to Nineteen
Never fear, I haven’t abandoned the 30 Days of Game Mastering Challenge. But last week became busier than anticipated, so once again you get a blog post covering the last several days. I promise, tomorrow we go back to one topic a day. Until then, pour yourself a coffee and enjoy. Memorable villains: how do…
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30 Days of Game Mastering, Day Eleven to Fourteen
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30 Days of Game Mastering, Day Ten
Ten solid days of the 30 Days of Game Mastering Challenge in the can! What are your tips for running a low/no prep game? As I said in an earlier post, I’m not the strongest improv GM. I’ve become better over time, but I’ve bolstered my meagre improv skills by being hyper-prepared behind-the-scenes. Every once…
