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RPGaDay August 25
What makes for a good character? Good characters need a few things. First, the player has to want to play it. Seems pretty obvious, but I’ve run games where a player ended up playing a class they weren’t fond of because the group needed it, and hated every minute. If the player isn’t excited about…
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RPGaDay August 19
Best way to learn a new game? I don’t know if it’s the best way, but it works for me. After I’ve skimmed the rule book to get an idea of the mechanics and setting feel, I roll up a character. I don’t worry about min-maxing or making the “best” character for the game. Instead,…
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For the Players: Five Ways Your Characters Know Each Other
At the start of every new campaign, players struggle to come up with interesting backgrounds for their characters. Most often their character is a lone wolf, who lived a varied and interesting life before meeting the other characters as a complete stranger. That is certainly fun, and the “band of strangers bonding through adversity” is…
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When a Game Master Gets Lost
It can happen to any Game Master. There you are, mid-campaign. In an attempt to keep the party engaged you have plot threads running everywhere. But some of those threads are fraying, others are getting snarled up. You aren’t sure anymore what is going on, and if you aren’t sure it is only a matter…
