Tag: advice

  • GM Advice: Letting Go of “No”

    If you’ve been game mastering for a while, the word “no” can start to feel like a comfortable old friend.  After all, you spend your sessions riding herd on players, who often have the impulse control of Ritalin-deprived, sugar-soaked 10-year-olds…or maybe that’s just my group.  In any case, it is easy to just say no…