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From the Campaign: Emberhaunt
Here’s a little something I thought I’d share, that will make an appearance in one of my upcoming D&D sessions. I’ve been developing a haunted location in my game, and I wanted something a little special to spring on my players. Enter the emberhaunt. After I’ve had a chance to run it a few times I…
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Making Scrolls Magical
I wrote before of ways in which you can make the magic in your game more magical. Today I want to focus on that most ubiquitous of magical items, the scroll. Casting magic from a scroll has been a staple of fantasy for longer than there has been fantasy. Mythology is rife with scrolls being…
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Racial Backgrounds to Fit Your Campaign
One of the most satisfying pieces of creating the world for my D&D campaign was selectively re-skinning the races to fit my world history. I didn’t want to change any of the mechanics, but I needed the racial descriptions to better fit my world. Besides satisfying that need, re-skinning also helped inspire some of the…
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New Campaign Smell
A week ago we started our brand-new 5th Edition Dungeons & Dragons campaign. Ever since I got the new books (a birthday gift from my Thursday night Pathfinder group, oddly enough) I knew I would want to run a 5th Ed game. But I also knew I wanted to do things a little differently from…
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Campaign Creation: What’s Dead Can Never Die…
Looking back through the logs, and it has been a while since I did one of these. So let’s start with a quick recap of what I’ve done so far: created a starting location (The Ruin and environs) created some NPCs important to the party picked the main monsters/monster types the characters will encounter first figured…
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Campaign Creation: Random Encounters
As we head ever closer to Christmas, I want to make sure I stay on top of blog posts. So they’ll keep coming this week, they’ll just be shorter. In that spirit, here is a Random Encounter Table for The Ruins. You can use whatever method you like to determine when an encounter happens; I…
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Campaign Creation: Here Lie Monsters!
In the previous Campaign Creation posts we established the basics of the campaign’s starting point and the NPCs surrounding the party. Today I want to look at monsters the party is likely to encounter, for at least the first few levels and beyond. The Ruin is the remains of a vast, ancient city. Little is…
