My Extra Life got an Extra Life!

Logo for Extra Life fundraisingI had glorious plans for Extra Life back in the summer. Laid them all out, started organizing, planning, it was great! And then when I tried to execute on those plans at the beginning of September, I discovered that my hardware was not up to the task, even in the simplest ways. So I shelved those plans.

But things change, and things put on shelves can be taken back off and put back in use. Thanks to a generous friend who wishes to stay anonymous, I have the temporary use of some hardware that will let me stream! Friends, I am so grateful, and super excited to put at least some fragments of my plan into action for this year. Extra Life is dear to me and it was breaking my heart to not be able to support it how I wanted.

I can’t do everything I had planned to do back in the summer, there just isn’t time for me to pull together the players for me to GM a bunch of games. So this year is going to be a Solo TTRPG Fest, from now-ish straight through to the end of the year.

My updated schedule of events looks like this:

  • Remainder of OCTOBER: Thursdays at 6pm MST/8pm EST, streaming Solo RPGs!
  • NOVEMBERGame Day Solo-athon! Lineup TBA, but it’s going to be a whole raft of solo TTRPGs for 24 hours. Watch some great games and my fatigue-induced mental decline!
  • (The Rest of) NOVEMBER: Thursdays at 6pm MST/8pm EST, streaming Solo RPGs! Games TBA.
  • DECEMBER: Thursdays at 6pm MST/8pm EST, streaming Solo RPGs! Games TBA.

I will add more details as events come closer, but this is the framework. If you are a Solo TTRPG creator, or you have a favourite you think I should consider, please reach out and let me know about it! And of course all the rest of my Extra Life shenanigans are in full swing, so please click the link for that information.

  

Just a Coffee

Dorklord_Canada_Logo_Wht_BG_Lo-Res.jpg-01This is a hard post to write. I try as much as possible to focus on TTRPG stuff and show off a good mix of the myriad projects and events going on in the space, along with projects I’m working on. But there is no getting around it, I need to ask for some help.

Without going into details I can’t share yet, my family got some terrible news this past week. Coming out of COVID and with both my parents retired, this is going to stretch them thin. Obviously I’m stepping up to help my family as much as I can, but that is going to mean my resources will soon get stretched as well. But I can’t not help them, they’re family.

So I’m doing something I don’t do very often. I’m asking for help. If you like what I do around here and want to lend a hand, probably the best way to offer direct support is to buy me a coffee. Honestly, just one coffee from everyone who subscribes to the blog, who follows me on Twitter, who showed up to read my post on the whole Satine and Jameson situation, that would be enough to give me a buffer and help my folks out. At this point I want to say thank you to everyone who has already bought me coffees, your generosity and support mean the world to me.

If Ko-fi isn’t your bag, check out my Support page for other ways to help out and often get some cool stuff. I’m still editing as well; I was about to wind down for the end of the year but I’ll get back in the harness to help my family. So if you need editing work done please reach out. Until the end of the year I’m doing everything at my Zine rates, so now is a pretty good time to hit me up.

That’s it. I promise I’ll share details when and if I can, within the bounds of protecting privacy and not trauma dumping. And like I said, times are tough for us all right now. If you aren’t able to help out monetarily, I totally understand. Maybe help with a share or a retweet if you can? Spreading the word may get this in front of someone who can spare a coffee, and that’s help enough.

Thank you.

There’s No “We” in AI

Dorklord_Canada_Logo_Wht_BG_Lo-Res.jpg-01AI generated art has been the hot button topic in the TTRPG space for the last little while. There are, as so often happens, respected voices in the industry coming out on all sides of the, well, let’s call it a “conversation” to be polite, which it mostly hasn’t been. And that’s understandable, especially as more details about AI sites and how they operate become available.

For those who aren’t on top of this newest development in AI: these sites use keyword/keyphrase searches to amalgamate images from across the internet to create “new” art matching the prompts you gave. As you refine your prompts the AI refines its “creations” and you get closer to the image you want. That’s a very simple breakdown of how it works, you can certainly find a more in depth explanation with clever use of your internet search engine of choice.

People who support this new development in the TTRPG space talk about how it opens up opportunities for them, giving them access to art assets they wouldn’t otherwise have. And at first it can be hard to argue with that, especially when quite a few of these creators come from the marginalized areas of our hobby. When they just want to get their game to market, what harm does it do if they use AI to give themselves a snazzy cover they otherwise couldn’t afford?

Opponents to AI art generation will point out the harm is two-fold. First, if TTRPG creators can write some clever prompts and click a few icons and out comes an art, why would they ever go through the bother and expense of hiring an artist to do the work instead? So the income of artists in the TTRPG space is impacted. Secondly, and at the same time, the AI is “creating” its “art” by doing what computers have always done best: performing millions of calculations and grafting together bits and bobs from various existing art on the internet. Not only is the AI blocking future income for artists, but simultaneously it goes back and steals previous art, often from the same artists.

One could argue that, initially at least, there won’t be a noticeable financial dip for freelance artists. The creators most likely to use this technology first are the ones who couldn’t have afforded to buy art in the first place. But that drop will come when, around the time a small or Indie TTRPG publisher would normally “level up” their products by reaching out for their first pieces of art, they instead keep using the AI. One doesn’t have to get hit by a falling rock to know this avalanche is coming.

I’m not an artist so I can’t speak to whether what an AI generates could be considered art. And frankly I don’t think that argument is important, at least in relation to the TTRPG sphere. What I am is someone who helps publish TTRPGs and has plans to publish my own work in the future. And looking this new tech over and weighing up all my options, I can say without doubt that I will never use AI generated art in anything I publish. Likewise, I wouldn’t knowingly buy any TTRPG that relied on AI images for its graphic design.

Why? I could certainly make the points that have already been made by other artists and creators. There are any number of ways for TTRPG makers to get free and inexpensive art for their projects. Searching DriveThruRPG and Itch will get you access to any number of art bundles, most artists I know with a Patreon have a patronage level which gets you stock art you can use, there are stock art sites…the list goes on, right down to just not using any art in your game.

I know, I know, but if I can be honest for a second? Great art has never saved a bad game for me. If I had a bad time playing your game, no amount of pretty imagery and clever layout will make me pick up that game again. Contrariwise, I come back to games with little to no art constantly because I love the game. One of my favourite games is the ashcan of Crossroads Carnival by Kate Bullock. Beautiful, haunting,  game, the art is sparse. Which fits the game very well, but if the game wasn’t as excellent as it is I would never give the visual aspects of the game a second thought.

Back to why I won’t use AI art. Like I said, I’m not interested in whether it’s art or not, and I think the argument that it will open up opportunities for small creators is shaky as well. Some have tried to say that this is just the march of progress and artists will have to adapt, likening this moment to the invention of steam-powered looms in the 18th century and the effect that had on cottage artisans. I tweeted my reaction to that analogy already, but in short for those who don’t want to click through: the only way that analogy holds up is if the machines created roved the countryside, stealing and stitching together the textiles of cottage weavers. It is not the same and saying it is shows an ignorance of history, economics, and people.

The reason I won’t use AI art is actually pretty simple. I’m most interested in how this affects people in our space, or dare I use that supposedly dirty word, community. And a large portion of our community, the artists themselves, have told us this will directly and indirectly harm them. That’s it. And if we actually want a community and not just a mob with similar interests, we need to listen to them. We can’t call ourselves any kind of a community if we don’t listen to the folks being harmed and take steps to mitigate or eliminate that harm. Marginalized or not, small creator or not, and especially because there are options available, if you have to hurt someone in order to publish your game, is it worth it?

And when the AI comes for the one aspect of your game you currently control, the words, will you still feel the pain is worth it? Think that day isn’t coming? There’s that ignorance of history again.

One thing I want to note because I’ve seen the use of AI-generated art excused because the creators in question are “hobbyist” or part-time creators. I think that’s part of a larger discussion for another time, because discourse about who is a “One True TTRPG Creator” keeps popping up. But I would make two points really quick. One, if someone steals from me, I don’t care if they only steal in their spare time. And two, likewise, once they’ve stolen from me it hardly matters to me whether they fence the stolen goods or not. They’re still stolen.

So that’s where I am with all this. I’m not sure how this is going to play out in the TTRPG space, but I get the feeling it’s going to be messy and noisy. I think we weather the storm by thinking of people first, especially if you have a hard time thinking of artists/creators as people and not just a Twitter handle.

Solo Plans for Extra Life

Logo for Extra Life fundraisingWhile my summer plans for Extra Life faltered, my fall plans are going strong! As I laid out in my plan, September and October I am streaming evenings of solo TTRPGs. Some games I have played before, some are new to me, but it’s just going to be me, the game, and chat. I plan to keep things pretty relaxed so I’ll have time to talk and answer questions.

What games am I playing? Well, September’s lineup looks something like this:

Right now I’m shooting for every Thursday at 6pm MST. That may change depending on, well, life. Streams shouldn’t be more than a couple of hours; a little chatting to catch up, welcome folks in, then jump into the game for a bit, say my goodbyes and get. Not only will these be my first streamed solo TTRPGs, but this will be my first solo livestreams ever. To say I’m a little nervous is an understatement, but I had a good teacher so I’m confident I can pull these off with no more chance of calamity than any other new streamer.

And of course these are all to support Extra Life, so I hope folks will swing by to say hello and drop a few dollars for a good cause. And October will be more of the same, except all of October’s games are horror or supernatural themed, as befits the Halloween month. Who knows, I might even get in costume for the stream nearest All Hallow’s Eve if the spirit moves me. Donations would, of course, get my spirit to move me a great deal.

That’s my plan! I hope you’ll come by and cheer me on, maybe hang out and/or make a small donation. I plan to have fun so I hope you come watch!

What’s on the Shelf?

MP900422452-1024x688About four years ago I made a list of random book titles and shared it on The Rat Hole as an aide to busy GMs. In most cases, even if you’re running a pre-written adventure, if it features a library the only books that will be named are those that are plot relevant. But we GMs know the players are going to look at other books, right? Right. Incidentally, this list was a companion piece to an article I wrote about marginalia; the two lists together should make the bibliophile in your group very happy.

In any case, I recently started playing in a short Paranormal Inc campaign and my character uses the Bookworm playbook. One of my character’s special abilities is predicated on me naming whatever strange tome or volume I pulled my information from. So it seemed like a good time to rescue my original list from the backlist and share it again.

I present the original twenty five book list, with five new books I added just today. I considered updating some of the titles to better fit the more modern Paranormal Inc setting. But honestly? The stranger the book titles the better, and if these are a little anachronistic in a modern setting, all the better to confuse my fellow investigators.

I encourage you to take this list and use it at your table. And add to it! I would love to hear what strange and wonderful volumes you come up with.

  1. Non-Euclidean Geometry and Its Application to Architectural Design, Vol. II (Vol. I is not present)
  2. Oozes, Molds, and Semi-Intelligent Plants: A Cook’s Guide
  3. My Time Amongst the Vegepygmies
  4. Her Hooves They Shone Like the Diamonds: Collected Love Poems and Songs of the Centaur Peoples
  5. What Colour is Your Gelatinous Cube?: Tips for Using Dyes and Stains 
  6. Elves are from the Feywild, Orcs are from Gruumsh
  7. A Fifty Year Retrospective of the Cheesemaker’s Guild
  8. Inter-City Relations in Post-Scarcity Faerun
  9. The Care and Feeding of Your Buopoth
  10. A Gentleman’s Guide to Bullywug Etiquette
  11. The Collected Minutes of the Ptolus Benevolent Society, Volume XVII
  12. Gold, Beer, and Steel: A Dwarven Songbook
  13. Oh Brother Where Art Thou?: How to Lead Your Own Cult
  14. Half-Orc, All Rage: Tips and Tricks for Anger Management
  15. Calling the Great Old Ones, a Posthumous Publication
  16. Monster Scatology: a Jeweler’s Guide
  17. Whose Bones are Those?: Dice Games of the Planes
  18. Kobold Guide to Trap Design
  19. Predator and Prey: Dating a Lycanthrope
  20. Weather Readings on Mount Thrandor, Common Year 4637
  21. If it Fits, It’s Grits: A Field Guide to Goblin Cuisine
  22. A Barbarian’s Guide to Unleashing What’s Inside (Your Enemy)
  23. Fur-braiding Styles of the Lowland Bugbear Tribes
  24. A Crafter’s Guide to Humanoid Physiology
  25. The Mysterious Case of the Left-handed Flumph
  26. Keep Dragon Your Ass: A guide to Dragonborn Fitness
  27. You Drank That?!, Fermentations of the Lower Planes
  28. Easy Owlbear Tricks to Amaze! (by Franz “One Arm” Higgly, posthumous)
  29. A Fae Guide to Chicago and Environs
  30. Tales of Voracious, by Kate Bullock

That last one is an actual set of stories by my friend Kate. Definitely not monster erotica for the faint of heart, but extremely passionate, well-crafted stories for those that love monsters. Not only can it appear as a book on your in-game shelf, but you can then direct your players to the website to read actual stories. Warning: Make sure your players’ safety and well-being will not be violated by doing so. Safety and consent before sending unsuspecting players to a monster fucking site, please.

Change of Plans

Logo for Extra Life fundraisingIf you’ve been following my Extra Life plans you might have wondered why there were no ads going out for games this weekend. There’s good reason for that.

Sadly, I had to cancel my planned games this weekend. The loss of my best friend last month, coupled with the death of my cousin Randy a few weeks ago, hasn’t left me in a good space. Certainly not a space from which I could organize a TTRPG marathon, however much I might have wanted it. I’ve barely managed to stay on top of other projects, and then only because I hate letting folks down. Something had to give, though, and in this case letting the Extra Life event go disappoints only me, which I can handle.

The rest of my plans for the year are still in place. So look for me to advertise my solo streams for September soon. I have three of my four games chosen, I’m just taking a look for a good fourth solo TTRPG.

And obviously everything else, the incentives and the “$10 to Infinity” project, are still very much a going concern. I hope that you’ll take a moment to donate and take advantage of those, especially the second, as it is near and dear to my heart.

Making a Big Production: Communication

In my last post I talked about producing my very first actual play series, and drawing on my experience as Dorklord_Canada_Logo_Wht_BG_Lo-Res.jpg-01a professional stage manager to explore where those skills might overlap. Let’s continue exploring that as I talk about communication and transparency.

As a stage manager, easily half my job was around communications. During the rehearsal period especially the stage manager is the information hub, connecting the director to the cast and the production team, serving as a conduit to the various departments (props, costumes, carpentry, etc), and generally keeping everyone informed. When I was learning my trade I was taught it is better to tell everyone too much than risk someone not knowing a thing they needed to know. Luckily, I also learned methods that wouldn’t overwhelm folks with information overload.

Having read Twitter threads from folks in the TTRPG space, as well as watching several panels on AP production, communication is a huge part of successful APs as well. The key to successful communication, I’ve found, is not only making sure everyone has access to the same information, but ensuring they have the space to ask questions and feel supported in doing so. I feel like that’s where communication can break down the most often, when folks feel they’re going to encounter anger or defensiveness when they ask questions, whether that’s true or not.

That brings me to our second Theatre Tip, which I teased in the last post:

Theatre Tip #2There is no such thing as overcommunication. Everyone should be able to know everything they want about the production at any time.

Pretty straightforward, right? So does this mean I’m constantly sending emails and Twitter DMs for every little update or change? No, of course not. That’s part of avoiding the information overload I talked about previously. Constant messaging might fly for about a day; by day two the rest of the production would want to strangle me. So how do I keep everyone on the same page? Remember the production document I talked about in my first post? Everyone we’ve invited to the cast has a link to that Google Doc, and knows they can go there for information about the production, as well as any updates. And so they are reminded of that, anytime I do send everyone a message regarding a major development, I also remind them to check that doc for more details.

Remember, the tip reads, “Everyone should be able to know…” not that I have to ensure they know, every second of every day. If I make the information available, some of the responsibility for staying informed has to lie with the other folks on the production. In short, I’ll never hide anything but they still have to get up and go look at it.

And good communication has to start with your first contact with a prospective cast member. So let’s look at a redacted draft of my email out to folks we wanted to invite onto this production. I have redacted any specific details because we aren’t ready to reveal that yet (yes, I know, redacting things in a post about communications, I feel the irony as well). But I’ll show you the letter, then we can break it down by the numbers.

***

Hello! My name is Brent Jans (@DorklordCanada) and I am contacting you to ask if you might be interested in playing in a recorded actual play of the [TTRPG].(1)

Our plan is to record two, three hour sessions of the game, as an introduction for new players.(2) Recordings are currently set for Tuesday, October 18 and Tuesday, October 25, starting at 5pm EST.(3) I will act as the Facilitator (GM) and there will be five players.(4) Currently [Player One] and [Player Two] are confirmed to play. Besides yourself we are also asking [Player Three] and [Player Four] if they are available and interested in coming to play.(5)

The recordings will be edited and then aired on the [Channel Name] Twitch channel, then live on the [Channel Name] YouTube channel.(6) We will use safety tools as part of play, primarily Lines & Veils, X-card, and Open Table.(7) If you do not currently own a copy of the [TTRPG], please let me know and a PDF will be provided.(8)

The project has one sponsor currently, [Sponsor Name], which will pay an honorarium of [Amount] to each player per recording session.(9) This a non-profit I helped create; part of its mandate is to further the playing of TTRPGs through education and demonstration.

In addition, I will look for other sponsors with the purpose of covering production costs and providing more money to you, the players. As well, any money raised from the airing of the two recordings (in the form of tips, subs, or Ko-fi donations) goes only to the players and will be split equally.(10)

This project is meant as a starting point. This is a new game for most of us, this is the first actual play project I have ever produced, and it will air on a relatively new channel. We’re trying something out to see if we can make it work. If it does, there are plans to record more two to three episode blocks of [TTRPG], covering all of the in-game Seasons. If we go ahead with those you will have first refusal on being a cast member.(11)

But first, we need to know if you would like to join us for these two sessions.(12) Please let me know by Wednesday, August 10 if you are available and interested.(13) If you have any questions, please don’t hesitate to contact me, by reply here or by DM on Twitter.(14)

Thanks for your time, I look forward to hearing from you.

***

Okay, let’s break it down.

  1. Even if you are contacting someone you know, start with a proper introduction. This is me and this is why I’m contacting you. Keep it just that simple, don’t bury the lead.
  2. Pretty straightforward, this gives them an idea of the time commitment involved. In this case, I’m asking for 6-8 hours of their time. For most folks in AP, their time is in short supply, they need to know this so they can decide if they want to spend it on my production or not.
  3. I’ve given them a time commitment, now here’s the specifics. These dates and times worked for the two cast members already on board, so we chose to cast for availability. Even without those two cast members, however, I likely would have set at least some approximate dates and times. It can be tempting to leave this open ended so hopefully you can make a schedule work for everyone. But again, these folks are often busy and need to know what your time frame looks like up front. Better to have someone say no thank you at the start, than having to bid goodbye to someone after casting because you couldn’t make the scheduling work. So set your dates. If they can’t, they can’t, move on.
  4. It’s good to let them know how many folks are involved. Not only does this provide scope for the game, but if you are doing any sort of donation/sub/tip split, it gives them an idea up front what that might look like, at least in broad terms.
  5. This one is so important, I’m shocked when I get messaging from an AP that doesn’t include it. No way around it, there are problem people in the TTRPG space and by virtue of most communication happening through Twitter, you can’t know who all of them are at any given moment. So when you approach a new cast member, tell them who else is involved. Let them decide if they want to work with the folks you already have on board. And let them know who you’re thinking of approaching. It didn’t happen with my casting for this, thankfully. But doing this let’s a prospective cast mate warn you if you might have employed or are thinking of employing someone harmful. As well, and this did happen, one of the folks I approached who sadly couldn’t make the scheduling work, offered to give me names of other folks I could approach in their stead. So now I have a resource for future casting I didn’t have before. In short, there is no downside to doing this, as long as you are open to being corrected and keeping your collaborators safe.
  6. Again, pretty straightforward. This is where we’re going air and this is where the recordings will end up afterwards. Of course I’m going to provide everyone with the links to all of this later, but if for some reason they lose those, they can still track down their work.
  7. I use safety tools at any table I run and it is especially important for actual plays. Streaming or recording, your players need to feel safe enough to fully engage with play. Frankly, if you don’t want to use safety tools for your APs, you aren’t ready to produce APs. I hear macramé is nice.
  8. Like a theatre production provides the scripts, an AP should provide the game. This could be something you work out with the publisher as part of your sponsorship. In our case I hadn’t reached out to the publisher yet, so I provided the game to the players who needed it out of pocket. This is important, because not every player you reach out to has read, or even has the means to read, every game. It’s only right you provide the tools they need to work on your AP.
  9. Here we come to the money part, a subject which I know give plenty of folks Rapid Onset Sphincter Clench. Again, transparency is your friend. If you don’t have any money, say that. If you have a little money (as we did), say that. If you have enough to pay your cast appropriately, please give me the name of your genie (kidding, but maybe…?). Avoid any phrases which sound apologetic or passive aggressive, like, “I know it isn’t much, but…” or “You probably wouldn’t want to work for so little…” No one appreciates those and they lay the groundwork for both poor future communication and hard feelings down the road. Be clear, upfront, and honest about what you can do to compensate the cast member for their time, then let them decide. You’re an adult, they’re an adult. So be adults.
  10. If you have little or no money up front, also be clear about any plans to get more compensation for the cast. Don’t promise the moon and avoid specific numbers unless you are rock solid you can deliver. Saying something like, “I promise everyone will get at least $100 in tips from Twitch!” may sound good. But now your production needs to raise $100 x cast members + whatever Twitch’s cut is, in order to deliver on that promise. And as a producer (or stage manager, for that matter), you are your reputation. Keep your promises? You’re golden. Fail on your promises? You’re dross. The lesson: make less promises and bust your ass to keep both the promises you make out loud and the ones you don’t .
  11. This section isn’t necessary for every project, but we do have tentative plans for a longer series of recording if this project works out (what does “working out” look like? Excellent question, sounds like a future blog post!) and I wanted to let prospective cast mates there could be future work if they wanted it. First refusal gives them an out in case they didn’t enjoy the game or the experience in general, or if their schedule suddenly gets busy.
  12. Just bringing the focus back to this project, which needs to happen to make any of the other stuff possible. I made this a point to demonstrate that it’s okay to dream a bit and invite your prospective cast members to dream with you. But always keep most of your focus on the work at hand, not what dreams may come.
  13. Cast member invites should not be open ended. You want to give them time to look at their schedule, talk to other groups they might be involved with, and look into the folks involved. In this case I gave them three days, which, on the advice of one of my collaborators should have been more like five, given how far off the working dates are. So go with five unless you’re in a hurry. But then, why are you in a hurry?
  14. I’m pretty confident I covered everything, but I could be wrong. So always open the door for questions and let them know where those doors are located.

So, pretty good, right? Sure, but I missed some things. No pronouns for one thing, I should have included everyone’s next to their name. So that’s pretty big. And as mentioned, I should have given them five days or even a week to respond, given we wouldn’t even be recording for another two plus months. In theatre I am used to much tighter timelines, so my instinct is to grant as short a time as possible for responses, so I can move on swiftly if there is no response or if the answer is no.

And I am sure as I post this, veteran AP producers may have other notes for me. I welcome them! Please drop them in the comments below or comment when this pops up on Twitter, I’m excited to hear your thoughts.

As for next time…I’m not sure. But I’ll try to come up with a clever Theatre Tip to go along with it. Until then, adieu!

Making a Big Production

Dorklord_Canada_Logo_Wht_BG_Lo-Res.jpg-01I’ve made no secret of my love for TTRPG actual plays. Recorded or live, video or audio, they are my new favourite media to consume. I love watching and listening to them and I am thrilled at the rare moments I get to play and GM for them. For years, though, I’ve had the thought in the back of my head: what if I produced an actual play? Could I do that? Do I have anything unique to bring to the table, pun definitely intended? While the third is a larger question requiring more time to ponder, I think I have a handle on the first two.

What if, indeed. And yes.

I’ve mentioned before, here and on Twitter, that I worked for close to twenty years as a freelance stage and production manager. Both jobs related to the organizing of a theatre production, and so I have almost two decades of practical experience in organization and communications around production work. But could those skills port over to actual play production? My gut says yes, and every panel or workshop I’ve taken on AP production over the last few years seems to confirm that. Despite the fact that actual plays are consumed as video media and so are superficially like television, I’ve always thought of them as more in line with theatre anyway (that’s a post for another time).

A conversation with a few friends online led to us wanting to play and record a show together. This collaboration seemed like the ideal time for me to take a leap and see if if my skills would serve me. And I thought it might be helpful, to anyone else thinking of producing their own AP show, for me to talk about what I’m doing and the steps I’m taking. After all, when do you get a chance to watch somebody try things, screw up, learn, try new things, and hopefully get better? Hopefully my posts will help take some of the anxiety out of starting your own production.

Let’s call these…Theatre Tips! Sure that sound corny, but it will grow on you. So…

Theatre Tip #1: Collaborate. Don’t try to do it alone. Even one-person stage shows need someone running lights and sound.

For my first shot at producing I definitely was not going to solo. The idea came about from a conversation with two friends, as I said, and thankfully those friends wanted to work with me (I promise, as soon as we make details of the show public I will stop with the “my friends” and name names, give credit where it’s due. For now, be patient.). And based on what we decided to do we knew we needed at least three more folks on board, which meant convincing three people who weren’t in the initial conversation that we had a good idea they should consider joining.

First thing I did? Thankfully this initial conversation was via Twitter DMs, so compiling notes was easy. I copy/pasted the entire conversation into a Google Doc. Then I removed everything that wasn’t a detail related to the project. Then I made five main categories, which you may be most familiar with in relation to journalism and news writing: Who, What, Where, When, and Why? These questions are just as important when planning a production; I would suggest that how well you can answer them will determine how successfully you can produce your show. I could have created a category titled “How?” but decided to be specific, entitling it “Sponsorships and Support”. I also put a “To Do” list in the document, to keep track of tasks at the start. Later on this list will become a checklist in Google Sheets, but for now a simple list works fine.

Why do all this? Now I have a document containing all the details of our proposed production. I don’t have to hunt through a Twitter DM thread to find important information, I go to the Doc instead. Later, when I want to create a media release, or put together an ad, or even just answer someone’s questions about the production, I have a source from which to pull that information. And most importantly, because it’s a Google Doc I can share it with the other folks on the production so they also have this information at their disposal. As well, they can leave comments and questions in the Doc itself for me or anyone else to discuss.

Which leads me into the topic for our next post:

Theatre Tip #2: There is no such thing as overcommunication. Everyone should be able to know everything they want about the production at any time.

And we’re going to use the somewhat redacted text of the cast invite letter I sent out recently to illustrate this point. But that’s going to be Thursday’s post, so I hope you’ll come back.

If you have any questions about today’s post, or about AP production in general, send them my way. I’ll answer questions about the post right away; I’ll save my answers to other questions until we hit that point in the production. Again, I’m not an expert and I don’t pretend to be one. I have some skills I think will help so I am diving into my first AP as a producer. Hopefully watching me work through it can help other folks do the same. I guess time will tell!